This web site assists Gamesmasters in keeping track of combat during a session of the
DIE role playing game.
- Click the "+" button at the top of the "Allies" or "Enemies" column to add a prospective combatant to either team.
- Choose one of the suggested character profiles. If you don't know what to choose, just start with "Normal".
- Tip: for the first ten profiles in the list, you can type their number instead of clicking.
- If you're going to have more than one combatant with the same profile and the same generic name, don't put
separate entries in the "Allies" or "Enemies" columns. You can add the same one to the combat more than once.
- Give the new combatant a name, and adjust their statistics or powers as needed.
- Click the arrow button next to the combatant's name to add them to combat.
- The computer will automatically roll initiative for each combatant as you add them. At least for the player
characters, I recommend that you have them roll their own initiative and replace the
computer-generated value with it. Don't let them feel like the computer is playing the game in their place.
- Click "sort" to organize the combatants according to their initiative rolls. Now you're ready for the first
(top-most) combatant to begin their turn!
- If you need to manually rearrange the combatant, ally, or enemy lists, you can click and hold on any of the
combatants' boxes to drag them to a different position within the list.
- After each combatant's turn is done, click "next" to move them to the bottom of the list.
- If you click "next" by mistake, click "rewind" to undo it.
- Use the free text field to keep track of status effect acquired during battle (burning, poisoned, etc.).
- As combatants are killed (or otherwise dispatched), click the "X" button in their entry in the Combat
column to remove them from the battle.
- You can always add them back (or add brand-new combatants) in the middle of the fight—just do the same
thing you did to add them originally. Probably best not to change the turn order unless one fight has ended and
- Keep the player characters in the "Allies" column for the whole session, but you can delete enemies (and NPC allies)
when you're done with them by clicking the "X" button in their entry in the "Enemies" or "Allies" column.
The DIE RPG was designed by Kieron Gillen, based on the
DIE comic series by Kieron Gillen, Stephanie Hans, Clayton Cowles, Rian Hughes, and
This web site was programmed by Triskaideka and may be used and modified under
the terms of the MIT License.
Clone this project from GitLab.
jQuery and jQuery UI were developed by the
JS Foundation and are used under the terms of the
The background image is "Colin and Bryce - 3" by
Flickr user an iconoclast, and is used here under the terms of the
CC BY 2.0 license.
Bonus: wealth scale
Rather than have to make up prices for goods, and have the players keep track of specific numbers of coins, I created a
wealth scale to describe in general terms how prosperous the party is
at present. Feel free to print it out and use it for your game. Put a pawn or other marker in the empty box next to the
word that describes the party's current financial situation. (If you're not sure where to start, "Penniless" is probably
the right place.) Use one for the whole party if you want to encourage harmony, or one for each player if you want to
encourage in-fighting. ;)